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Research Final Showcase
Development Update this week Showcase Created a slide deck for the concept of Visualization and Gamification of 4D world [Link] [Project...
Floney Yang
Dec 19, 2020


Raymarch Shader Update
Development Updates this week Engineering 1. Implemented Transparency to Raymarch Shader I added a transparency setting into the current...
Floney Yang
Dec 2, 2020


Second Level Dev Update
Development Updates this week Engineering 1. Developed gravity detection for the raymarch collider In my previous raymarch collider...
Floney Yang
Nov 18, 2020


Second Level Development
Development Updates this week Iterating Level 1 Change the four dimension mechanic control from space bar to comma and period, where...
Floney Yang
Nov 11, 2020


First Level Polished
Development Updates this week Polished Level 1 The goal for this game will be for the astronaut to find the key to enter portals and...
Floney Yang
Oct 31, 2020


First Level Complete
Development Updates this week Fixed the Collision Error when player is at the back of objects I realized the error was not because of the...
Floney Yang
Oct 27, 2020


Interview with CodeParade
Development Updates this week Interview with CodeParade CodeParade is the developer of the game Hyperbolica, he also runs a youtube...
Floney Yang
Oct 20, 2020


Collision Detection for Raymarch Objects
Development Updates this week Interview with Filipe Deó Filipe Deó is a former engineer/researcher in Computer Graphics and the author of...
Floney Yang
Oct 14, 2020


Primitive Alterations and Hyperbolic Space
Development Updates this week Collision detection for 4D objects This week I have attempted several methods to generate collision...
Floney Yang
Oct 7, 2020


Exploring Hypercube
Development Updates this week This week I have utilized ray marching technique with the 4D implementation method I learned from...
Floney Yang
Sep 29, 2020


Ray Marching
This week I implemented a ray marching method using a shader that can easily manipulate the mesh renderer of different geometries....
Floney Yang
Sep 23, 2020


Audience Information
VR Game Developers VR games mostly aim on creating the immersive experience for players. However, while the player is exploring an open...
Floney Yang
Sep 15, 2020


Market Research
Since non-euclidean geometry can provide an immersive higher dimensional experience in virtual reality, the VR market would play a big...
Floney Yang
Sep 15, 2020


Related Academic Research
N-Dimensional Rigid Body Dynamics In N-Dimensional Rigid Body Dynamics, Bosch extends the geometric algebra-based formulate from 3D...
Floney Yang
Sep 15, 2020


Research Objective
In Project Plato, I will be exploring the visualization of four-dimensional objects in three-dimensional spaces. Inspired by the 4D...
Floney Yang
Sep 6, 2020
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