In Project Plato, I will be exploring the visualization of four-dimensional objects in three-dimensional spaces. Inspired by the 4D puzzle platformer Miegakure, this project will attempt to add a fourth spatial variable to a Unity 3D environment to generate non-euclidean geometry.
Reference:
Miegakure: https://miegakure.com/
Non-euclidean geometry in game: https://marctenbosch.com/ndphysics/NDrigidbody.pdf
Theory of higher dimensional world: https://en.wikipedia.org/wiki/Flatland
Gif used: https://i.gifer.com/7S5w.gif
Comentários