Floney YangDec 19, 2020Research Final ShowcaseDevelopment Update this week Showcase Created a slide deck for the concept of Visualization and Gamification of 4D world [Link] [Project...
Floney YangDec 2, 2020Raymarch Shader Update Development Updates this week Engineering 1. Implemented Transparency to Raymarch Shader I added a transparency setting into the current...
Floney YangNov 22, 2020Procedural Generation AlgorithmOverview I created a procedural generation algorithm for generating a world with terrain, skybox, foreground/background/upground objects....
Floney YangNov 18, 2020Second Level Dev UpdateDevelopment Updates this week Engineering 1. Developed gravity detection for the raymarch collider In my previous raymarch collider...