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Research Final Showcase
Development Update this week Showcase Created a slide deck for the concept of Visualization and Gamification of 4D world [Link] [Project...
Floney Yang
Dec 19, 2020
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Raymarch Shader Update
Development Updates this week Engineering 1. Implemented Transparency to Raymarch Shader I added a transparency setting into the current...
Floney Yang
Dec 2, 2020
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Procedural Generation Algorithm
Overview I created a procedural generation algorithm for generating a world with terrain, skybox, foreground/background/upground objects....
Floney Yang
Nov 22, 2020
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Second Level Dev Update
Development Updates this week Engineering 1. Developed gravity detection for the raymarch collider In my previous raymarch collider...
Floney Yang
Nov 18, 2020
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Second Level Development
Development Updates this week Iterating Level 1 Change the four dimension mechanic control from space bar to comma and period, where...
Floney Yang
Nov 11, 2020
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First Level Polished
Development Updates this week Polished Level 1 The goal for this game will be for the astronaut to find the key to enter portals and...
Floney Yang
Oct 31, 2020
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First Level Complete
Development Updates this week Fixed the Collision Error when player is at the back of objects I realized the error was not because of the...
Floney Yang
Oct 27, 2020
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Interview with CodeParade
Development Updates this week Interview with CodeParade CodeParade is the developer of the game Hyperbolica, he also runs a youtube...
Floney Yang
Oct 20, 2020
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Collision Detection for Raymarch Objects
Development Updates this week Interview with Filipe Deó Filipe Deó is a former engineer/researcher in Computer Graphics and the author of...
Floney Yang
Oct 14, 2020
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Primitive Alterations and Hyperbolic Space
Development Updates this week Collision detection for 4D objects This week I have attempted several methods to generate collision...
Floney Yang
Oct 6, 2020
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Exploring Hypercube
Development Updates this week This week I have utilized ray marching technique with the 4D implementation method I learned from...
Floney Yang
Sep 29, 2020
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Ray Marching
This week I implemented a ray marching method using a shader that can easily manipulate the mesh renderer of different geometries....
Floney Yang
Sep 22, 2020
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Audience Information
VR Game Developers VR games mostly aim on creating the immersive experience for players. However, while the player is exploring an open...
Floney Yang
Sep 15, 2020
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Market Research
Since non-euclidean geometry can provide an immersive higher dimensional experience in virtual reality, the VR market would play a big...
Floney Yang
Sep 15, 2020
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Related Academic Research
N-Dimensional Rigid Body Dynamics In N-Dimensional Rigid Body Dynamics, Bosch extends the geometric algebra-based formulate from 3D...
Floney Yang
Sep 15, 2020
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Research Objective
In Project Plato, I will be exploring the visualization of four-dimensional objects in three-dimensional spaces. Inspired by the 4D...
Floney Yang
Sep 6, 2020
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