top of page
Floney Yang
Dec 19, 2020
Research Final Showcase
Development Update this week Showcase Created a slide deck for the concept of Visualization and Gamification of 4D world [Link] [Project...
126 views
Floney Yang
Dec 2, 2020
Raymarch Shader Update
Development Updates this week Engineering 1. Implemented Transparency to Raymarch Shader I added a transparency setting into the current...
104 views
Floney Yang
Nov 22, 2020
Procedural Generation Algorithm
Overview I created a procedural generation algorithm for generating a world with terrain, skybox, foreground/background/upground objects....
411 views
Floney Yang
Nov 18, 2020
Second Level Dev Update
Development Updates this week Engineering 1. Developed gravity detection for the raymarch collider In my previous raymarch collider...
43 views
Floney Yang
Nov 11, 2020
Second Level Development
Development Updates this week Iterating Level 1 Change the four dimension mechanic control from space bar to comma and period, where...
30 views
Floney Yang
Oct 31, 2020
First Level Polished
Development Updates this week Polished Level 1 The goal for this game will be for the astronaut to find the key to enter portals and...
66 views
Floney Yang
Oct 27, 2020
First Level Complete
Development Updates this week Fixed the Collision Error when player is at the back of objects I realized the error was not because of the...
34 views
Floney Yang
Oct 20, 2020
Interview with CodeParade
Development Updates this week Interview with CodeParade CodeParade is the developer of the game Hyperbolica, he also runs a youtube...
84 views
Floney Yang
Oct 14, 2020
Collision Detection for Raymarch Objects
Development Updates this week Interview with Filipe Deó Filipe Deó is a former engineer/researcher in Computer Graphics and the author of...
745 views
Floney Yang
Oct 6, 2020
Primitive Alterations and Hyperbolic Space
Development Updates this week Collision detection for 4D objects This week I have attempted several methods to generate collision...
101 views
Floney Yang
Sep 29, 2020
Exploring Hypercube
Development Updates this week This week I have utilized ray marching technique with the 4D implementation method I learned from...
33 views
Floney Yang
Sep 22, 2020
Ray Marching
This week I implemented a ray marching method using a shader that can easily manipulate the mesh renderer of different geometries....
47 views
Floney Yang
Sep 15, 2020
Audience Information
VR Game Developers VR games mostly aim on creating the immersive experience for players. However, while the player is exploring an open...
20 views
Floney Yang
Sep 15, 2020
Market Research
Since non-euclidean geometry can provide an immersive higher dimensional experience in virtual reality, the VR market would play a big...
44 views
Floney Yang
Sep 15, 2020
Related Academic Research
N-Dimensional Rigid Body Dynamics In N-Dimensional Rigid Body Dynamics, Bosch extends the geometric algebra-based formulate from 3D...
39 views
Floney Yang
Sep 6, 2020
Research Objective
In Project Plato, I will be exploring the visualization of four-dimensional objects in three-dimensional spaces. Inspired by the 4D...
56 views
bottom of page